In the wake of a vision of global harmony thanks to Pokémon Go, there's no question that the monster collecting series is about as ubiquitous gaming titles in existence. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The continued pandemonium surrounding trading card values ensures near-daily Pokemon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral annually.
Yet despite that pervasiveness and fame, there are still Pokémon games that are totally underappreciated. These represent titles that didn't get their proper due, or were buried by the hype of the core series. They're Pokémon games stuck on ill-fated platforms or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they had received follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're pulling an Excadrill.
Nevertheless, these might be these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Actually,' let us just agree that these are Pokémon games for people with refined tastes, agreed?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the combat aspect of the series, and far too few of them highlight the everyday aspects that would come with living with a pet. Sure, modern titles include small features like these in recent entries—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Wii isn't it. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from various titles. Critical reception from its launch said Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it behooves me to say Ranch might be the closest we've ever gotten to a everyday life Pokémon game.
True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of living your life with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of cozy games. It was before the rise of idle games, and the video playthrough normalization of viewing games you aren't playing. Many never understood that Ranch's proposal to watch your creatures as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream focused on running the game 24/7. The streamer who runs the channel maintains that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.
Pokémon Duel: The Tactical Board Game Lost
Are you aware that Pokemon once had an licensed board game with miniatures? Pokémon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, unfortunately, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the trappings of a gacha title where players could spend for advantage—and there was motivation to do so, given the lengthy grind for new figures.
These questionable mechanics masked a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "Words cannot describe how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, design, and content in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."
Regrettably, Duel's early release was marred by connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to return. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that board is also a daunting visual mess.
Pokémon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so silly, it was bordering on shitpost. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with raising the best possible version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter competitions to see who can flop the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same species of monster. I know it's not practical for any Pokémon game to have 30 different variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a particularly complex or deep game, but the seeds of brilliance were there. Witty events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when 2026 GOTY season rolls around.
Given numerous mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokemon Pinball fondly notwithstanding argu